INDUSTRY
Players are sending personal AI agents to log in, check their inventory and, increasingly, to play for them, and most don't announce themselves. Arkose Titan identifies each one, classifies it and applies the policy you set at every step: allow, monitor or block. Alongside it, Arkose Titan fraud prevention stops fake accounts, account takeover and bonus abuse at the point of entry, from any source.
Book a DemoAgents sign up, log in and claim rewards for your players. Block them all and you turn away players; allow them all and an agent playing for prizes is competing against your real players, alongside fake accounts, account takeover and bonus abuse. Arkose Titan identifies and sorts each agent into 1 of 3 groups:
Agents that sign their requests with Web Bot Auth and whose signature is attested. You decide where to let them in.
Agents that act for real players but stay quiet so they aren't blocked. Arkose Titan detects them by the device, compute and network behind the session, so you don't turn away players.
Agents used for fake account creation, credential stuffing, bonus abuse by swarms, loyalty fraud, playing for prizes, farming the game economy and other abuse. They arrive from the same residential IPs as your players' own agents. Block them or hold them to a stricter policy.
With Arkose Titan, you set the policy for each flow, and you can start in "monitor" mode to see the traffic before you enforce anything. Let agents log in and, if you choose, handle utility tasks such as checking inventory, stats or who's online. Block agents from playing, trading, claiming drops or moving in-game currency on their own. Watch support chat as closely as the game: agents are being sent there to talk their way into refunds, account recoveries and credits. For actions like these, Arkose Labs is working on proof of human, where the player confirms they're there before the action completes. We'll announce availability when it's ready.
A player's agent logs in as them, from their own connection. The old question, human or bot, doesn't answer the new one: whose agent is this and what should it be allowed to do?
Virtual economies with real monetary value and free-to-open accounts behind busy sign-up flows made games a target for automation long before agents arrived. Agents now show up in two places most studios aren't watching: in the game, playing for prizes and farming the economy, and in support chat, where they are used to bribe and socially engineer agents into refunds and account recoveries. Now you need to be able to show which agents were on your platform and what they were allowed to do.
Arkose Titan sees every session, applies your agent policy and runs fraud prevention across account registration, login and authentication, in-game activity, rewards, virtual economy flows and support.
Device, compute, network, behavior and identity signals identify every visitor as a player, an AI agent or an adversary, even when the agent doesn't announce itself. Every agent session is classified as self-disclosing good, non-disclosing good or malicious.
Lay out the player journey (such as sign-up, login, claiming a reward, redeeming currency) and set allow, monitor or block for each step, by agent and by population. Start in monitor mode to see what a policy would stop.
Arkose Titan applies your agent policy while the interaction happens. Fraud prevention stops fake accounts, account takeover and bonus abuse at the point of entry, from any source, and proof-of-work makes attacks too expensive to continue. Players pass without friction.
We had very specific requirements as to how we wanted Arkose Labs to approach stopping the attacks. They are very flexible in tailoring attack mitigation techniques that align with our own unique security strategy.
Manager, Fraud and Data Science, Gaming Industry
Online gaming fraud prevention is the set of detection and mitigation controls that protect game platforms from fake accounts, account takeover, botting, economy abuse and automated attacks. It works across registration, login and in-session activity at massive scale, stopping threats at entry without adding friction for real players.
AI agents fall into 3 groups: self-disclosing good agents, non-disclosing good agents (personal agents such as Muse are an example) and malicious agents. Most don't identify themselves, so detection relies on what an agent does and the environment it runs in. Arkose Titan sorts agents into these groups and applies your policy for each flow.
Blocking every agent turns away players, and allowing every agent lets malicious ones through. Studios can set the policy by action instead: allow login, decide for yourself on utility tasks like checking inventory or stats, and block gameplay, trading and anything that moves in-game currency. Arkose Titan identifies each agent and applies that policy.
Most studios say no. Playing is the product, and an agent playing for prizes or farming the economy is competing against real players. Studios are allowing agents to log in, deciding case by case on utility tasks like checking inventory or stats, and blocking gameplay and the game economy. Arkose Titan lets you set that policy step by step and change it as the debate settles.
Agents are pointed at support chat to request refunds, recover accounts and ask for credits, and to keep pushing, flattering or pressuring until someone gives in. Arkose Titan identifies the agent behind the session and applies your policy for support flows, and fraud prevention stops the account takeover that often sits behind the request.
Fake accounts let attackers farm sign-up bonuses, seed fake communities, manipulate in-game economies and prepare credential stuffing against real players. Arkose Titan evaluates every registration in real time. Fraud prevention stops bot-driven account creation before fake accounts reach the game, and your agent policy decides whether agents can open accounts at all.
Let the good agents through. Decide what happens before a match starts, a trade clears or a support ticket is opened. And fraud prevention stops the fraud that costs you players, from fake accounts to loyalty fraud, at the point of entry.